Nanorobotics: Improving the Learning and Cognitive Capabilities of Children with Intellectual Disabilities
Enhancing Augmented Reality through Object Recognition in Python
Balancing Act: Entertainment, Informativeness, and Irritation in Dynamic in-Game Ads for Indian Gamers
Vitalview: Wireless Vital Display using Smart Glass AR Technology
A Comprehensive Review on Recent Advances and Applications of Augmented and Virtual Reality Technologies
A Comprehensive Review of Augmented Reality in Education and Medical Fields
Virtual Lab Design for Active Filter Circuits
Immersive Virtual Reality to Improve Functional Capabilities in People with Multiple Sclerosis Disorder
Augmented Reality and Virtual Reality Technologies in Surgical Operating Systems
Intelligent Personal Assistants: A Brief Overview
Intelligent Personal Assistants: A Brief Overview
Robot Artist and XY Plotter for the Generation of Modern Art
Nanorobots and its Advancements in Medical Field
Virtual Lab Design for Active Filter Circuits
Balancing Act: Entertainment, Informativeness, and Irritation in Dynamic in-Game Ads for Indian Gamers
Children with intellectual disabilities are among the most marginalized individuals in society, and addressing their diverse learning needs remains a persistent challenge. Difficulties in communication, self-care, and cognitive processing typically hinder their educational progress. This conceptual paper explores the hypothetical potential of nanorobotics in brain augmentation as a future assistive tool for cognitive support. These microscopic robots may, in theory, enable precise interaction with neural circuits, potentially aiding memory, learning, and cognitive development through targeted delivery of neuroactive compounds and synaptic enhancement. While grounded in existing theoretical study, this paper does not present experimental evidence but aims to open discussions on emerging technologies and their possible implications for inclusive education.
Augmented Reality (AR) is transforming how users interact with digital content by overlaying virtual elements onto real- world environments. This paper presents an AR system developed in Python that integrates real-time object recognition to enhance user experience and interaction. The system utilizes computer vision techniques, leveraging pre-trained deep learning models such as YOLO (You Only Look Once) or MobileNet with OpenCV and TensorFlow for efficient and accurate object detection. Detected objects are dynamically highlighted and overlaid with contextual information or virtual annotations within the AR interface. The implementation involves capturing live video feed through a webcam, processing each frame to identify and classify objects, and rendering AR elements aligned with the detected objects' positions. This approach enables educational, industrial, and assistive applications, such as interactive learning tools, smart inventory systems, and real-time navigation aids. The modular design ensures flexibility for integrating additional features like gesture control or voice input. Overall, the system demonstrates how combining object recognition with AR in Python can create intelligent, responsive, and immersive applications.
This study investigates how Indian gamers perceive dynamic in-game advertising (IGA), using Ducoffe's advertising value model to understand their views on entertainment, informativeness, and irritation. Drawing on qualitative content analysis based on in-depth interviews and focus group discussions with 25 regular gamers the research uncovers eight major sub-themes that influence user experience. The findings suggest that while dynamic IGA can positively impact player engagement by offering useful product information and enhancing the realism of gameplay, it can also lead to frustration, especially when ads are intrusive or disrupt gameplay flow (like unskippable ads). This study adds to the growing body of IGA research by emphasizing cultural factors that shape how ads are received in different markets. It also provides practical guidance for advertisers on improving ad relevance, placement, and timing. However, the research is limited by its small and gender-imbalanced sample, highlighting the need for broader and more diverse future studies using both qualitative and quantitative methods.
Doctors are enthusiastic about adopting to new technologies to enhance patient care, with augmented reality (AR) emerging as a significant innovation. AR improves the use of medical data by overlaying artificial information onto the senses. Traditionally, patient details such as vital signs are manually recorded near beds in hospitals. The proposed solution equips doctors with AR goggles for instant access to patient data without relying on manual notes. Surgeons actively pursue technologies to enhance their operating environments, frequently leading the way in adopting innovations for better surgical outcomes. In today's digital age, disruptive technologies like AR are increasingly accessible and affordable, making their integration into healthcare inevitable and promising enhanced utilization of medical data. AR is being explored across various applications in surgery, including anatomical visualization, intraoperative procedures and post-operative rehabilitation. By integrating artificial information into the user's senses, AR boosts task efficiency. The proposed system utilizes semi-transparent glasses to display crucial information for doctors, seamlessly integrating it with the real-world view/ real-time patient data collected by sensors in hospitals is wirelessly transmitted to the AR glasses, alerting doctors to abnormal conditions and enabling prompt intervention based on the patient's current health status.
Augmented Reality (AR) and Virtual Reality (VR) are rapidly transforming numerous domains by enabling immersive and interactive experiences. This review assesses recent trends and advancements in AR and VR and considers their critical technologies such as hardware, software, tracking and interaction methods. We examine their use in an educational, healthcare, gaming, manufacturing, retail, and real estate context demonstrating their considerable impact. We assess current challenges such as technology, user discomfort, privacy fears, and expenses. We identify future directions such as AR/VR convergence with AI, IoT, 5G/6G, new display technologies, and brain control. By contrasting AR and VR, we identify their unique qualities, advancements in research and industry, and gaps to be filled. This review emphasizes the enormous potential of AR and VR to transform human-computer interaction and a variety of fields while also recognizing that there are many more innovations required to integrate AR and VR technologies more broadly into daily life.